EB Games Redesign

EB Games Redesign

EB Games Redesign

A EB Games website UX redesign. This project streamlined the user experience using Don Norman's principles and introduced a comprehensive gamification system, including Pixels, Levels, and collectible Zeebers. User testing confirmed significant improvements in navigation, UI consistency, and overall usability for the target audience.

Documentation

  1. Overview

This portfolio piece was a part of an assessment for my Bachelor of Game Art & Animation. My requirements were to redesign an existing website, and evaluate its UX and UI principles, along with implementing gamification mechanics, conducting user tests, and creating a wireframe of my redesign.

  1. Analysing the existing EB Games Website

After conducting several user tests, I have come to the confusion that the following elements are common issues found within the UI/UX of the website:

  • Overall visual clutter

  • Inconsistant branding

  • Ineffective use of white space

  • Lack of visual induction between elements

  • Disregarding common UX choices

  1. Mock-Up Wireframe

Once all primary UX issues were identified, I compiled a document detailing how each issue could be fixed, and why these changes would resolve the issue. Using this document, I started to block out the redesign with Figma. All elements were made in a modular way, using things such as instancing, and implementing prototype functionality, allowing me to test my rough redesign.

Similar to the existing website, I recruited test subjects to conduct a critical analysis of my wireframe. Whilst this was underway, I recorded elements such as how long it took to complete tasks, and visual indicators of emotion. The feedback and test results allowed me to identify key areas that my redesign needed to be improved upon.

  1. Final Redesign

Implementing changes into the wireframe that were suggested to be improved upon by the subjects, I managed to enhance the general UX of the redesign. During this stage of production, I enhanced the visual appeal, by referencing the mood board and style guide I had created for the project. Implementing visuals such as; drop shadows, blur effects, hover states, and overall aesthetic appeal.

With the exception of the logo, advertisements, product images, then finally the category header and information blocks. All of other elements were mocked up, refined, and created by myself:

Prototype functionality:

  • Page transitions

  • Interactive elements

  • Hover states

  • Instance switching

  • Auto-Formatting

  • Scalable UI

  • Effect changes


Usable call to action elements:

  • Buttons

  • Scroll Bars

  • Icons

  • Subpage scrollable


Visual overhaul:

  • Visual effects

  • Font

  • Style guide

  • Moodboard

  • Consistent visuals

  • Enhanced aesthetic appeal


Playtest

All Documentation